GLOBAL COMMUNICATIONS COMMUNITY FOR CONSUMERS, CREATORS & BRANDS

GAMING

GAMESPOT

  • Grand Theft Auto 6 (GTA6) – We NEED To Talk About Carjacking

    Rockstar's next GTA game for the PS5 and Xbox is only a few months away, and the team is dramatically shaking up the formula. This week we're talking about carjacking and how it changes nearly every aspect of Grand Theft Auto as we know it.

  • GTA 6 Is Completely Changing How You Steal Cars

    Carjacking in Grand Theft Auto games has been, as the title denotes, a staple of the series. Up until now, it's largely been the same. While there have been more details and animations added over the years, the premise has remained that you'll walk up to a car, press Y or Triangle, throw the driver out, get in and drive away. If the car was parked, you'd execute the same button press to smash the window and steal it. With GTA 6, carjacking is getting a complete overhaul. Here, we've got all of the information we know so far on how to steal cars in GTA 6. There are two ways to steal a car: taking one that's stationary, or taking one that someone's driving around in. However, there are more details that make GTA 6 feel more like true simulation gameplay now. How to steal a parked car As we saw in the GTA 6 extended look gameplay, when Jason approached a car, he had multiple options to choose from. The first option is a slim jim--a classic tool used to break into older vehicles. It slides down the window frame to adjust the lock, and in GTA 6, it seems like this is done via a lockpicking minigame. However, based on what we've heard so far, that won't work for every car. Depending on the year and model of the vehicle, you might not be able to use a slim jim. However, newer and more expensive cars might not work with this method. On top of that, there are trackers, meaning that the police can track your location when you steal a car. This changes the whole carjacking aspect of Grand Theft Auto. Normally, if you'd steal a car, you might catch some heat; maybe a nearby police officer sees you and follows you, but it's pretty easy to get away cleanly. This time, that isn't the case. If you do want to get away cleanly, you need an item to disable the tracking device. It seems like that item, along with the slim jim, is not something you start out with, meaning you'll need to progress through the story or complete side objectives to obtain them. Another interesting thing about the tracker is that apparently if you drive fast enough, the cops won't be able to track you. That adds an extra element of tension, because if you slow down and try to play it safe, they'll know exactly where you are and you'll need to get moving right away. Stealing cars isn't as straightforward as it used to be. How to steal occupied vehicles In some cases, driven vehicles aren't locked, so you'll be able to just walk up and open the door. It seems like there's a quick time minigame to complete, which will wrestle the driver out of the car, and then you can drive away. If there is a passenger, they will also try to prevent you from stealing the car. However, just because you steal a car doesn't mean the cops can't track you--the tracker is still there and you will need to find a way to disable it. Vehicle security and impound lots How do you know what kind of security a given car on the street has? The app Waink allows you to scan vehicles, and it'll tell you the security systems on board as well as how much it'll cost to register it as your own vehicle. One other interesting detail about registered vehicles that was in one of TGG's videos is that if you ditch one of your own cars while you are wanted, the police will set up a perimeter around your car so that if you return to it, in theory, they will be waiting for you. If you wait too long, they will impound it. This leads to some interesting gameplay implications. Perhaps you'll have to sneak into the impound lot to retrieve it, or if you have the money, you could show up and pay the fee before driving off. There's certainly something deeper going on with the Grand Theft Auto mechanics we've known for years. Supposedly, when you start the game you won't have access to a lot of these tools. You won't be able to instantly steal cars; you'll have to progress to that point. It seems like better vehicles will slowly be introduced throughout the game. You'll have to pre-plan your robberies a little more. If you want better vehicles, you'll have to work for them, whether that's through stealing or more legitimate means. This also leads to interesting repercussions when it comes to robberies and other activities. You'll want a fast getaway car--previously, you could just acquire the nearest suitable one, but in GTA 6 you'll have to plan ahead. If a nearby car is parked, you might not have the equipment to stealthily steal it. Even if you do, maybe you don't have the gear to remove the tracker, which will bring more heat on you. This means that robberies need to be pre-planned. Perhaps Jason or Lucia will be on watch with a vehicle, so the other character can run out, hop in, and drive away. Maybe you'll choose a vehicle as your getaway car early on, steal it, park it nearby, and then complete the robbery knowing you have a method of escape. GTA 6 is bringing about many more changes for the series. While many thought Jason and Lucia would be in a romantic relationship, it turns out that's not actually necessary. The game has also removed the need to button mash to sprint--something I've been desperate for.

  • The Blood Of Dawnwalker – Guides Hub

    Are you eager to read more guides for The Blood of Dawnwalker? This RPG offers an expansive open world and thrilling action. As Coen, you must race against time to save your loved ones. With the brutality of life as a mortal and the viciousness of a vampire, it’s up to you to bring down the hated overlords that have plundered your home region of Vale Sangora. In This Article Basics and starter guidesCharacter quests and romance optionsOther quests and general progressionGear, skills, and upgradesExploration and general activities Basics and starter guides Beginner’s guide: 15 things you need to know before you play - Are you eager to get started on your journey? Well, hold your horses, because there are various mechanics and caveats that you need to consider. How to manage time progression and the day-night cycle - You don’t have to worry too much about progressing due to real-time shenanigans. However, you need to be mindful of how time progresses based on the activities that you do, as well as the skills you unlock. How to heal as a vampire - Coen might be part-human, part-undead, but he still wants to live. And as a vampire, you have to prey on hapless foes as you satisfy your thirst for blood. Where to sell your silver - Since the vrakhiri rule the lands, silver, their main weakness, is considered contraband. Thankfully, there’s an NPC that pays you for these goods. How to beat the campaign early - You can rush to the finale if you’re brave enough. How to leave Vale Sangora forever - You can also give up on your family and leave the valley for good. Character quests and romance options How to romance Anca - The village’s herbalist has a cure for your ills, and maybe your heartaches, too. How to romance Lacra - This fiendishly devilish vampiress wants to lure you to the dark side. Anca: Echoes of Silenced Bells - Lift the curse that has long-plagued Anca’s convent. Anca: Stronger Than Achilles and The Font of Life - Who deserves this revitalizing elixir: Coen, Anca, or nobody? Lacra: A Friend Like This - Seek out Lacra and get an elbow to the face. Lacra: Song of the Mountain - Venture to the mountains in search of a hidden Uriash Village. Lacra: Our Rotten Roots - Figure out what you should do with an old vampire lord. Other quests and general progression Prologue: The best prologue quests to prioritize - You can’t do everything during the prologue, so you have to decide which tasks are truly worth it. Prologue: How to save Coen’s mother - Don’t make a mistake or Coen’s mom will pay dearly Mert: The Firebrand and Under Watchful Eyes - Free the miller from a prison cell. Volk: Buried Past - Listen to tall tales about your father’s previous life as a mercenary. Vicho: A Study In Crimson and Unquenchable Thirst - Solve a murder and keep this fella alive. Ocha: The Heart Wants What It Wants - Convince the matriarch’s daughter to return to her tribe. Father Florin: In the Name of the Father and Hero’s End - Hear out the priest, who seems to have an elaborate scheme. Gear, skills, and upgrades Legendary weapons, armors, and accessories - Wield armaments of war and magical accessories that turn the tide of battle. Best skills, perks, and abilities - Upgrade the skills that remain useful for your playthrough, since many of them use up time segments. The Sword of Saint Mihai - Claim the weapon of an ancient hero. Forge It Anew - And obtain the broken shards to reforge the blade. The Hedgehog Herb - Brew a concoction that raises your maximum health permanently. Exploration and general activities All Scouting Towers - Climb up these structures to reveal points-of-interest in each zone. All Sacred Stones - Analyze these glyphs drawn by the uriashi tribes as you make your Pilgrimage for Power. All Ancient Circles - Summon violet specters and bring them down to claim your prize.  All Haunted Sites - Put to rest the spirits of the dead to cleanse a place. We’ll continue updating our The Blood of Dawnwalker guides hub in the coming days, so stay tuned.

  • I’m Begging You To Stop Obsessing Over Player Numbers And Just Enjoy Games

    Horror fans are confused. Every time a licensed multiplayer horror game gets brought up, two things tend to happen: commenters wonder if it can dethrone Dead by Daylight, and they speculate that the game will shut down quickly. It's happening again today, as I've recently published my Halloween review. Comments on YouTube and in Discord servers are already repeating the sentiments I've seen for many years now. "Probably be dead in six months to a year because no one can live aside DBD." "It will be dead within a month like the rest." "The real question is, will it go the way of Evil Dead, Friday the 13th, and Texas Chain Saw, and not touch Dead by Daylight?" I view this response as a kind of mass hallucination. This obsession over a game's health and future prospects is a widespread problem in a number of genres right now, but it's been especially irksome in the multiplayer horror space, where people rely on points that may feel true but don't prove accurate upon closer inspection. I've played nearly every licensed multiplayer horror game, like those named above and others, like Killer Klowns and Predator: Hunting Grounds. For the past decade, Hollywood licensors have been increasingly interested in adapting their intellectual properties to games, and with each new one revealed, there's an expectation among players and onlookers that they will die off, failing to topple the titan of the genre, Dead by Daylight. It's true that Dead by Daylight remains in a league of its own in terms of its community size. What I find absurd, though, is that these other games are seeking to usurp Behaviour Interactive's decade-long success story. Not one of these games seems to have aspirations or expectations of replacing DBD. Ultimately, they're very different things, and these other adaptations are only looking to earn their place alongside DBD. Halloween is the latest multiplayer horror game to be held up to the unfair DBD standard. In some important ways, Dead by Daylight is closer to Fortnite than it is Friday the 13th or Halloween. To date, DBD has brought more than 40 killers, many of them from licensed horror movies and shows, to its one-size-fits-all framework. Except in cases of limited-time modes, DBD is always about four players sneaking around dozens of different maps, repairing generators, avoiding being hooked, and escaping off the map before the killer ends them. It's a fun game I literally play every night, but it doesn't offer a bespoke experience. Whether you're playing as Ghostface, Leatherface, Pinhead, or Chucky, your job is to prevent survivors from fixing generators and opening the exit doors.  It makes for a great, highly competitive gameplay loop, but it doesn't make sense in any of these killers' original universes. Freddy Krueger is obsessed with invading the dreams of Springwood kids. Outside of DBD, he's never been seen guarding generators to prevent Steve from Stranger Things and Detective Tapp from Saw from powering the exit doors. Again, it's a wonderful game, but the thing it lacks most is authenticity for any one slasher or other horror franchise. It's never the point for games like Texas Chain Saw Massacre to try and take the crown from DBD. What these other games want to do is capture the spirit of their source material. That's a goal that can, and does, coexist with DBD quite peacefully. It's true that some players who enjoy games like this only have enough time in a day to play one, and maybe on many days for many players, that's DBD. But so far, hardly any of the other licensed asymmetrical multiplayer horror games have had grand designs as live-service games. They get cosmetics and updates, sure, but most don't include things like daily or weekly check-in incentives, and when they have, they're more lax than DBD's full suite of live-service mechanics. They don't want to be your forever-game the way DBD does. They're different tastes, and I love the variety they collectively offer. As prevalent and wrong-headed as that "DBD killer" narrative is, it's really secondary to the "dead game" narrative. Players like to predict that each one of these new licensed horror games will die off quickly, "like the rest," they say. But the truth is, history isn't on these doomsayers' side. Games like Texas Chain Saw Massacre don't try to beat DBD; they just want to live alongside it. Friday the 13th died because of a legal drama that saw its rights change hands, and any ongoing deals based on it, such as IllFonic and Gun's multiplayer game, were forced to end. Suffice it to say, though this could happen again in theory, it would seem to be a rare case, perhaps never to be repeated. If that legal battle had never happened, I expect Jason would still be alive today. In nearly every other case, games of this sort are doing fine. Not everything has to be the biggest game in the world. I worry players have become so obsessed with Steam player counts that they've stood in the way of their own fun. You can hop into a round of Killer Klowns, Texas Chain Saw Massacre, or Predator right now. While some are no longer adding new content, they're all in good shape, and I still enjoy rotating through them regularly.  Players especially like to call out Texas Chain Saw Massacre as some sort of cautionary tale, saying that the developers failed to deliver on content promises, even though all they ever promised was to support the game with new updates as long as it made financial sense for the studios involved. That lasted about two years, which seems fine to me. If I paid $30 for a game and had a blast for two years, I'd call that getting my money's worth.  The pushback against that seems born from the idea that every multiplayer game must now be both massive and ever-changing. Can't games just be fun for a while anymore? I don't want to see them go offline; don't get me wrong. But so long as they stay playable, why must they keep offering new things to do? It's like regular players now take their cues from the venture capitalists infecting every fandom with never-ending expectations to grow and prosper more than they did last week, last month, last year. It makes me want to scream: We have a bunch of fun video games based on some of the best horror movies ever made!  I do admit, not every example supports my argument. I know of two horror games that went offline and were delisted: Evil Dead and Puppet Master. In the case of the former, I'd only note that I found it to be the least enjoyable of all those I've played. That doesn't mean I wanted it to be delisted, and the teams behind that decision, Saber and Boss Team, deserve criticism for taking it away like that.  Evil Dead is a rare example of a multiplayer horror game closing down unceremoniously. As for Puppet Master, I almost have to excuse that one. I'm neck-deep in this genre, and I nearly never knew it existed, only spotting it on Steam a short while before it got taken down. It seems it wasn't even on the map of players like me. I certainly wish I got to play it, and that others could do so whenever they wanted to, but to me these are exceptions to the rule.  On the whole, horror multiplayer games are doing well. It feels like we've hardly scratched the surface of what other games can spring up from this trend--please, somebody make my Scream game with social deduction, whodunnit leanings. For now, Halloween is the latest of them, and yet another really fun one. I wish horror fans could experience these for what they are, rather than fold each of them into a bigger conversation about their financial prospects. I am literally Michael Myers, and I'm having a great time. That alone is worth celebrating.

  • Where To Find Lacra In The Blood Of Dawnwalker

    Are you looking for Lacra in The Blood of Dawnwalker? This fiendish vrakhiri--a potentially romanceable character at that--has been stalking her prey all over Vale Sangora. If you know the right people to ask, you might just learn of her whereabouts. A Friend Like This - Where to find Lacra in Svartrau City The quest where you find Lacra in The Blood of Dawnwalker is called A Friend Like This. It’s not available right from the get-go. Instead, you have to put in a bit of effort by heading to Svartrau City. There, you’ll meet a benign vrakhiri named Vicho, who wants your help in solving a murder. You can learn about the details in our A Study in Crimson guide. After killing Doctor Simeon, Vicho will mention another vampire that’s roaming around the capital. A map showing the locations that you need to investigate. From the streets to the rooftops If you check the journal entry for A Friend Like This, you’ll see that there are three spots in the northern part of the city that you need to check. Walk along the streets near the city’s gates and activate Focus Mode. You’ll see glowing objects, such as blood spatters, destroyed barrels, and fallen tiles. Keep following your lead until you spot roof tiles that have been damaged. If it’s nighttime/you’re in vampire form, simply Shadowstep/Planeshift onto the roof. Traverse the buildings, all while using your Focus ability to search for more tiles. Eventually, you’ll reach a small house in a walled-off section of the city. Follow the clues (left) until you reach Lacra's hideout (right). Lacra boss fight Your first meeting with Lacra in The Blood of Dawnwalker is actually a boss battle. Once you step inside the building, you’ll have a short conversation with Lacra, before she turns hostile. Be careful when fighting her since she has quick strikes with her claws. She can also transform into a wolf, leaping at you for a deadly bite. Note: If you attempt to use Voracious Bite on Lacra, she’ll just elbow you in the face. You have to use other vampiric healing methods to stay alive. Lacra will shred you with her sharp claws. The uriashi interrogation After the bout, talk to Lacra once more until she addresses the uriashi in the room. You can spare the poor fella if you’d like: “Gladly, but we’ll actually talk.” “What happened? Tell me your side of the story.” “You have my word.” “I promise.” “You’re not killing him.” Talk to Lacra for the next part of her quest arc. This concludes The Blood of Dawnwalker A Friend Like This quest. After this part, you’ll be able to travel to the hidden uriash village to the southwest. We discuss it in our Song of the Mountain guide. Oh, and don’t forget that Coen can romance Lacra as well.

GAME INDUSTRY

TOUCH ARCADE

USA TODAY GAMING

    DIGITAL TRENDS

      BUZZFEED TECH