GAMESPOT
Earlier this month, GameStop disclosed that it achieved the highest profit in the company's history during the first quarter of its latest fiscal year. Now, GameStop appears to be taking further steps to cut costs by reportedly making significant changes to its Pro Membership rewards program. According to Kotaku, new GameStop Pro members will no longer be able to earn Pro Points starting on July 15. Current Pro members are only getting a temporary reprieve until August 15. On that date, members will stop accruing Pro Points. Prior to these changes, GameStop Pro members could earn roughly 2% of their total purchases in points, which they could redeem for games or other merchandise at a later date. On Reddit, some GameStop employees are calling out the decision to take away the Pro Points and suggesting that they should collectively stop trying to upsell Pro Membership to customers. Their apparent disdain for this decision probably won't deter GameStop from going ahead with these changes. GameStop CEO Ryan Cohen has been in the news recently because of his intention to buy eBay even though his company lacks the resources or the full financial backing to purchase the online auction house. In response to Cohen's plans, eBay rejected his overture and described it as neither “credible nor attractive.” Cohen could still attempt a hostile takeover by appealing directly to eBay stockholders, but he has yet to do so.
The original Legend of Zelda: Ocarina of Time occupies a similar space in my heart as The Black Cauldron, The Last Unicorn, The Neverending Story, The Dark Crystal, and all of the other fantastical experiences of the '80s and '90s in that, while fundamental to creating who I am today, they were also extremely dark. Though Majora's Mask is (understandably) referred to as the darkest Legend of Zelda game, it's crucial to remember that Ocarina of Time had its fair share of creepy content, too. Part of this is due to the game's themes and subtle focus on mortality, but it's also worth noting that some of this was simply due to there being some characters and enemies in that game were horrifying. That said, not all of Ocarina of Time's characters permanently scarred me. On the contrary, some of them perhaps even awoken something in me, but that's between me and the woman working at the Bombchu bowling alley. Regardless, the recent announcement of an Ocarina of Time remake has left me reminiscing about these characters, and I've grown increasingly eager to see how they might be reimagined in 2026. Here are the ones I am most excited to see, as well as the ones that are sure to re-haunt me once the game launches later this year. Stay away: The Lake Scientist In case you forgot, one of the first things this guy says to you is, "You may not have noticed, but I've been watching you," which is one hell of way to begin a conversation. While that's already enough to put a person on edge, The Lake Scientist's distinctly skeletal appearance certainly doesn't help things. With his Skulltula-shaped face, nearly detached jaw (which contains four equally spread apart teeth), and a distinctly haunted expression that seems to look past Link and into the very soul of the person playing the game, this man was an unreasonably frightening figure. Excited for: Richard I cannot wait to be reunited with Mamamu's precious (and precocious!) pup Richard. According to Mamamu, Richard is a special dog--one with the ability to outrun all of Hyrule Castle Town's other "mutts" and a "very special coat." Part of this, of course, seems likely to reflect Mamamu's own bias towards her beloved fur son, but you have to admit, the dog's got style. One of Ocarina of Time's most heartbreaking moments is when you see Mamamu in the future and she informs you that Richard passed away. "He was such a famous puppy," she proclaims, as she reminisces about the small, spunky terrier. He was, Mamamu. He really was. Stay away: Mido Listen, I know there are all these fan theories that claim Mido is actually a great character and so on and so forth, but to me, he will always be the belittling jerk who forces you to endure the game's beginning tutorial. If I hadn't played through Ocarina of Time so many times, maybe I'd be less annoyed by his presence--maybe I could appreciate that he simply wants me to be prepared for what lies ahead and has a few, normal insecurities he needs to work through. But repeated exposure has worn me down. To me, Mido feels a bit like the co-worker you desperately want to avoid because you just know he has something unnecessary to say to you and thrives on preventing you from actually getting your work done. Clearly I'm not alone in feeling this way, too--the Mido Skip Glitch is among the most exploited in Ocarina of Time by both speed runners and annoyed players like me. Excited for: The Great Fairies Get your mind out of the gutter, ya little freaks. I don't have the Great Fairies on here for that reason, though of course I'll admit they are all absolute baddies. No, their inclusion on this list is more so because I am obsessed with how mythical, strange, feminine, and unapologetic these divas are. From their bold makeup and skintight attire, to their dazzling, unashamed laughter, these ladies ooze charisma. In the same way that I am always eager to see what outfit Chappell Roan takes to the stage next, I am excited to see how the fairies love of glitz, glamour, and excess will be translated in the Ocarina of Time remake. Stay away: ReDead Even back in 1998, when their finer details were distorted by now-dated tech, Ocarina of Time's ReDeads scared the absolute hell out of me. The shriek? The way time would freeze as they inched closer, ready to wrap their fleshy, disfigured limbs across your body and feed? Five-year-old me was utterly horrified, and more than a few times, I straight up turned off my Nintendo 64 because I did not feel like dealing with the amount of anxiety they inflicted upon me. I'll admit, they're a good enemy and absolutely need to be in the remake; that's obvious. But that doesn't mean I'm happy about seeing how they look in 2026 and enduring their cries once more. Excited for: Saria In many ways, Saria serves as Ocarina of Time's beating heart--as a limitless source of comfort and hope, even in the darkest of times. From day one, she is unwavering in her loyalty to Link and her desire for a kinder world, treating even those like Mido with grace. Through her song, she acts as a voice of guidance and reassurance for our young hero, and a bringing of joy for the Kokiri people. If I haven't made it abundantly clear yet, I adore Saria and the understated yet vital role she plays in this game. I can't wait to see how the Ocarina of Time remake will both reimagine her and celebrate her legacy. Stay away: The Master Craftsman's Son On top of being unpleasant to look at this, this guy is also such a downer. He's rude for no reason and repeatedly talks about how disgusting society is. "People are disgusting," he remarks. "My own father and mother are disgusting. You must be disgusting, too." Sure, he's a bit nicer to you if you tame his chicken, but even then, his praise is immediately followed by a request that you do something for him. I don't know, man. He just brings me down. Excited for: The Bombchu Bowling Alley Operator Long before Ramona Flowers--whose hair colors were actually inspired by the Zelda series, come to think about it--there was the Bombchu bowling alley operator. With her baby bangs and crop top, I can only assume she is the Hylian equivalent of the extremely cute and cool girl who works at a coffee shop and always knows of a great band you should check out. In short, the Bombchu bowling alley operator is the indie girlfriend blueprint, and alongside Princess Jasmine, she was one of my first female crushes. I am excited to see how her look as evolved over the years, but also hope her alternative style isn't switched up too much. After all, she's an icon for a reason. Stay away: Dead Hands As if all of Hyrule's spiders--sorry, Skulltulas-- and ReDeads weren't enough, Nintendo had to add these guys into the mix too? Their color palette? Upsetting. The detached hands that pin you down so they can crane their neck and nearly xenomorph bite you to death? Extremely usetting. There is a reason that, despite having played multiple horror games throughout my adult life, Dead Hands stick out to me as some of the most grotesque and frightening creatures I've faced off against. Again, upsetting! Excited for: Dark Link Dark Link is a unique entry on this list in that he is an enemy who I am excited to see again, but what can I say? He's just that cool. After an 11-year hiatus, the shadowy figure returned to the Zelda series as a mini-boss in Ocarina of Time, and even back then, you could tell Nintendo wanted it to feel like a spectacle. In some ways, this fight feels like my first brush with entering a soulslike arena. Not in the style of gameplay or combat, obviously, but because it evoked that same feeling as passing through a fog gate and facing off against this highly capable and threateningly aware warrior--like Lady Maria in Bloodborne, for example. Not only am I excited to see how Dark Link is rendered in 2026, I'm excited to see how this entire battle plays out. It has the opportunity to be one of the game's biggest set pieces, and I hope they take advantage of it.
Microsoft's potential options for the future of the Xbox brand reportedly include spinning it off into a separate company or operating as a "wholly owned subsidiary" rather than a division within Microsoft. According to The Information (via Reuters), these are just a few of the options Microsoft is considering. Xbox has struggled mightily in recent years, most recently losing millions of subscribers to its Game Pass subscription service after a major price hike. Game Pass has, at least partially, seen improvement following a price cut that also removed new Call of Duty games from the library. A spin-off would, on paper, make the Xbox brand free from the high-profit-margin expectations of Microsoft as a whole, though it would also no longer have access to the vast resources of such a large company. The Information's report also said Microsoft is planning to increase investment in a few of Xbox's biggest franchises, including Halo, The Elder Scrolls, and Fallout, in order to speed up development, but just what that means remains unclear. The Elder Scrolls VI and Fallout 5 were both technically announced many years ago, with very few updates on either, while Halo: Campaign Evolved will serve as a stopgap of sorts when it launches next month--for the first time on PlayStation 5 in addition to Xbox and PC. That PS5 release may be a one-off for Halo, however, as Microsoft looks to renew focus on console exclusives. Gears of War: E-Day, for instance, reportedly had a PS5 version in the works, but is no longer coming to the platform.
Fortnite is known as much for its paid cosmetics as it is for having arguably the best Battle Royale modes around. But these days, Fortnite offers so many free cosmetics at any given time that it's easier than ever to enjoy it without dropping a penny on skins, emotes, or other cosmetics. In Chapter 7 Season 3, there are free items to unlock for every Epic-created mode, so you don't have to give up on collecting Fortnite cosmetics even if you're feeling the pain caused by the V-Buck price increase. With so much free stuff, it's not always easy to tell what is available to unlock, since there's no "here's all the free stuff you can earn" page in Fortnite itself. Scroll on to find out what exactly you can get, and what modes you'll need to play or, in some cases, what websites you'll need to make accounts for. Chapter 7 Season 3 battle pass free items The Chapter 7 Season 2 battle pass, which runs until August 20, includes 28 items that you can earn for free by leveling up without buying the pass, as well as 200 V-Bucks that can be used in the item shop or put toward buying the battle pass, Lego pass, OG pass, or music pass. Many of the items are minor cosmetics like sprays, emoticons, loading screens, and banner icons. Highlights: Sprite Seat back bling Spirit Blade pickaxe Blade of the Void pickaxe Voidblade's Voyager glider Quack Coaster glider Cluster Case back bling Soundwave Basher pickaxe Radio Rider glider Gold Chainsaw pickaxe Dylan's Fur's weapon wrap Innovator's Special weapon wrap Wick's Axe bass/pickaxe/back bling Advertisement Music Pass free items The Laufey music pass includes nine free items that you can earn without buying the pass by leveling up in any Fortnite experience. Highlights include a keytar, a mic stand, an emote, a back bling, an aura, and four royalty-free jam tracks. This music pass runs until July 15. Items: Grand Keyano keytar Lantera microphone Vibrant Dream aura Get Uptempo emote L'amour Cache jam track Blue English jam track After Dark jam track Loves Like a Lady jam track Advertisement OG Pass free items The Fortnite OG Season 8 OG pass includes 12 items you can unlock by leveling up without actually buying the pass, including two gliders, one pickaxes, two back blings, a weapon wrap, and an emote. There are also some less interesting items, like sprays, emoticons, banner icons, and a loading screen. Items: Luxe Scythe pickaxe Golden Vaultwings glider Captain's Tally weapon wrap Take the Wheel emote Volcanic Cache back bling Draconic Drifter glider Synthesis Sai back bling Advertisement Rocket League Every car and SUV in Fortnite is also in Rocket League, and that means the best way to earn car-related cosmetics is by playing Rocket League. For starters, you can unlock the Backfire car body (pictured) and seven decals in both games simply by completing the tutorial quests for new players. A number of other car bodies, wheels, and other accessories can be unlocked at random via loot crates that you can earn by completing weekly and seasonal challenges. Any car body or accessory can be pulled from those crates, in theory. Advertisement Rocket Pass Like Fortnite's passes, the Rocket Pass also includes a variety of free items. Many of these items aren't the types of things that have an equivalent in Fortnite, like car toppers. But the Season 23 Rocket Pass, which runs until September 23, includes a set of wheels and a rocket boost. You must play Rocket League to make progress on the Rocket Pass. Items: Bitcrush rocket boost Temple wheels Advertisement Rocket League tournaments Participating in Rocket League tournaments and getting wins earns points that can be used to open loot crates that contain random cosmetics. In Season 22, six of these items transfer to Fortnite. Items: Bad Rad wheels Cheesy wheels Meticulous wheels Chromium wheels Smokin' trail Soulmesh boost Advertisement Lego Pass The Soaring Skies Lego pass includes two loading screens, and 7 sets of Lego Fortnite decor items, and one Lego Fortnite airship that can be unlocked for free by leveling up in any Fortnite experience. These items are for building in Lego Fortnite Odyssey, Lego Fortnite Brick Life, and other Lego-related Creative experiences. Yes, the airship really works, and you can fly around in it. Items: Luft-Llama Longboat airship Luft-Llama Jumbo Thruster decor Luft-Llama Steering Helm decor Luft-Llama Hot Air Balloon Dreadnought Steering Setup decor Dreadnought Anchorage Apparatus decor Ryumura Food Market decor Ryumura Nightfall Garden decor Dawn of the Shatter Spawn loading screen Broadside Balloon Blitz loading screen Advertisement Connect a Lego account with your Epic Games account Connect a Lego account with your Epic Games account to instantly unlock both the Fortnite and Lego styles for the Explorer Emilie and Mr. Dappermint skins. No need to play Lego Fortnite to enjoy these two. You can link accounts here. Advertisement Lego True Explorers quests Activate the completely free Lego True Explorers quest pack from the item shop, and then complete the quests in Lego Fortnite Odyssey to unlock the Trailblazer Tai skin and back bling. You can link accounts here. Advertisement Mobile quests There are several choice rewards that you can only earn by playing Fortnite on mobile including a free heavily-customizable skin and a licensed jam track by Canadian pop duo Crash Adams: Yeddy skin - Earn one account level and invite a friend on mobile New Heart by Crash Adams jam track - complete 2 Fortnite Festival mobile quests Keytarcade keytar - complete 4 Fortnite Festival mobile quests Advertisement Save the World Since the Save the World mode became free on April 16, you can earn the Jess skin, pictured, by earning 350,000 XP while playing the mode. That's about 4.5 battle pass levels' worth of experience. Advertisement Umbrellas Fortnite awards umbrella gliders for your first win each season in Battle Royale, OG, Reload, and Blitz, as well as glowing variants for wins in ranked modes. The Umbrella - first-ever Fortnite win Dark Cube-Rella - first win in BR during Chapter 7 Season 2 New Seven 'Brella Reloaded - first win in Reload during Chapter 7 Season 2 Burning 'Brella - first win in Fortnite OG during Season 8 Blitz 'Brella - win three rounds of Blitz Royale Advertisement PostParty Downloading Epic's PostParty app and using it to share a clip of your gameplay will unlock the Post That! Weapon wrap. Advertisement Ranked quests You can unlock a variety of free cosmetics by playing and ranking up in ranked modes, as well as completing some quests while you do so. There are fewer items here than there used to be, thanks to Epic recently shutting down Rocket Racing and Ballistic. Highlights: Felinos skin (pictured) - Ranked Reload and Battle Royale Felinos' Fury weapon wrap - Ranked Reload and Battle Royale Felinos' Claw pickaxe - Ranked Reload and Battle Royale Seven Axe pickaxe - Ranked Battle Royale Daigo's Charge weapon wrap - Ranked Battle Royale Ranker's Flourish emote - Ranked Battle Royale and Reload Sanctuary Signals contrail - Ranked Battle Royale and Reload Daigo's Tech weapon wrap - Ranked Reload Reloaded Seven Axe- Ranked Reload Advertisement Reload map mastery Complete the Reload map mastery quests, which require placing highly, and eventually getting wins, on each of the Reload maps in rotation. Highlights: Elites Issue weapon wrap Re-Loading emote Advertisement Survey emails Sign up to receive Fortnite-related surveys in your email to unlock the Sir Beurre back bling. Advertisement Two-factor authentication Activating two-factor authentication will unlock the Boogie Down emote Advertisement
Mina the Hollower is full of secrets to discover, and for a game based on classics like Link's Awakening, it's surprisingly story-rich. Yacht Club has a bona fide hit on its hands with 500,000 copies sold. Now that fans have had time to dig in--and even discover a secret ending--we're publishing a spoiler portion of our interview with Yacht Club's David D'Angelo. In the below portion we talk openly about the full story of Mina the Hollower, including its standard canonical ending. If you'd rather read D'Angelo's thoughts on less-spoilery subject matter, be sure to read the first part of our interview. Spoilers follow. GameSpot: The studio has said there's no DLC planned. Shovel Knight had a bunch of DLC, all the expansions, which you gave away for free. I'm not sure, if you went back and did it again, if you would promise that. David D'Angelo: It was a very wise business decision for sure. But you say there's no DLC planned for Mina. The ending is pretty dark, I think is fair to say. Was it a conscious choice to leave players in that place where it's reflective and asking some questions, but also in a pretty dark place? D'Angelo: It was definitely intentional. I mean, we were looking at Victorian stories like Frankenstein and Dracula and Dr. Jekyll and Mr. Hyde. There's so many monster-era stories or Edgar Ellen Poe or even Dickens and stuff where they just end in a way that usually it's like, the world is messed up and it keeps being a little messed up. In Frankenstein, they're both dead at the end, right? It's crazy. It's not like, oh, and he spends the whole book trying to figure out, he's upset that he made this monster and, "What did I do?" And you think reading it that it's going to be like, "Well, maybe he'll come to terms with it. The monster's actually a really nice guy. Why is he so upset about it?" So the way those books are, they want you to wrestle with the facts of how the science or the breakthroughs that are happening in that era affect the world. And we sort of wanted to have that same kind of feeling. We wanted you to finish the game and be thinking about it as opposed to like, "Oh, it all wrapped up cleanly. I'm so happy." From the beginning, it's very clear that Lionel is bad, and the generators are bad. But Mina is still restoring them, bringing about this calamity. It had a feeling of inevitability to it. D'Angelo: Yeah. We had to work really hard [on that]. It sometimes happens in games where you know that and you have to do the wrong thing essentially and you're like, "Oh, that's so maddening that you made me do the wrong thing," and you don't want to play the game again because it's like, "I know I'm not supposed to do that." So we really had to make it clear in order to do the right thing, you have to fix the generator. You have to do the wrong thing, yeah. D'Angelo: And yeah, the Lionel thing was interesting too because we wanted to make it obvious that, especially in today's climate where a lot of people are looking at rich people and going, "Obviously you're messing things up for us poor people." And Thorne as the captain of the guard, freedom fighter, eco-terrorist. We're obviously supposed to understand that he's doing the right thing out of principle. D'Angelo: Yeah. But we did want to get that feeling that there's things that are very clearly wrong, but everyone's happy about Lionel, right? No one's upset at him. And getting in this confusion that is you as a player might think this is wrong. But when you look at it, no one's upset about what's going on. They are generally happy with everything that's happened and they look up to and aspire to be Lionel, right? And they're all happy with this technology, which Mina invented. Her hands aren't clean in this. The generators are doing a lot of harm and they're bad, but they're also good and people enjoy modern life and they can't give it up that easily and it has real costs. D'Angelo: And that's the kind of stuff that in the Victorian era they're wrestling with, right? Every Dickens story is about how industry is crushing [people]. The rich are getting richer and the poor are getting poorer. Oh, poor Oliver, he has to steal to get by, or Scrooge is not giving any of his money away. The people are writing those stories because it's hard to not take advantage of progress. The benefits of progress are very clear. Everyone can use AI and go like, "Oh, I can see why this is going to be helpful or I can see it could be even better one day and be even more helpful." But also it's hard to wrestle with the fact that, "Oh, maybe it's going to result in 5 billion data centers getting built and ruining some rural area." That's the struggle of it all. Mina The Hollower And I think it also sort of ended on such an interesting note of the way the public perceives heroes and villains. They do not hail you as a hero. They are pissed. They chase you out of town. D'Angelo: Yeah. I mean, we wanted one component that's like, of course they would be mad because they liked it, and we wanted one component that's the way that, if someone has control over the populace, they can just twist every action you take. Yes, when Lionel confronts you with your crimes, that sets Mina up to be perceived as the villain when she fights Lionel at the end. D'Angelo: Right. It's all perspective and it's fun and it's controlling that narrative and it's fun to wrestle with something that may seem good but to someone else's eyes, it might seem bad. It did this thing that the game does throughout, which is to be dark and thoughtful, but also pretty funny because some of the crimes that they're raising are like, "You broke a bunch of our candles. What the hell?" D'Angelo: Yes, yes. Every time everyone plays a Zelda, they go and break some pots and they think, "Oh, it's so funny that I can go into everyone's house and break all their pots," or an RPG, "I'm going and rustling through their drawers." So you want to get some of that acknowledging what people are always feeling when they're playing these games. On that note, the ending with townspeople naming everything you've done wrong reminded me of the courthouse scene in Chrono Trigger. D'Angelo: That was definitely the main inspiration for it. We were thinking, "Oh, what should happen when you walk in there? Oh, it'd be fun if you walk in there and they're just having dinner," or something stupid. And then they're like, "Mina, sit down." And then it just felt like a good idea upon a good idea naturally happening. "Oh, we could do the court scene from Chrono Trigger." No one's touched that. No one's touched that in decades. And then, "Oh, what would be the spin on it? How about they're saying all the things you did?" It just played so well into the themes of the game and the fun of an RPG and the fact that you could do anything at any time, that it just felt like we struck gold. Mina the Hollower That also just feels very ambitious. The whole game is tracking you in a million ways, but confronting the player with all the ways it's been tracking you is a little unnerving. D'Angelo: At first we didn't really know how to do it. What do we actually show? What do we actually say is bad or good? And do we take screenshots? Do we do Mother- or Earthbound-style, someone's there and takes a picture? Should we signal that it's happening? The way we ended up is we actually took screenshots of the in-game things and [the art department] figured out how to frame things just right. And that was tricky too because it's like you could have been using the hammer when you got to that scene. So it's like, "Oh, what should the character be doing? They should be jumping in that scene," because everyone can jump. And we wanted them to be framed and planned instead of doing a screenshot thing. But it's figuring out just the complexity of, "How can we show that and make it make sense?" And we had things that you might have done at the start of the quest but not the end of the quest, so what part of the quest do we even show? A lot of those images that show up, when we playtested, people would see that image and go, "I didn't do that." And it was like, "Oh, why did they think they didn't do that?" Because they did. I'm looking at their save file and they definitely did it. So we had to make sure we're like ... the text is saying just the right thing so they understand and that the art is showing just the right thing. And sometimes you just forget that you did it, which is okay. I just kept hitting the "more" when they asked, "Do you want to hear even more of your crimes?" And I'm like, "Yes, keep going." D'Angelo: Yes. If you do every bad thing you can do in the game, he'll say at most like under half of them. There's a lot. I just have to say it's funny that this is such a cute presentation and it's pixel art and you wouldn't think of that as scary, but I have yelled at this game. Like when the Carving Man appears in the underlab. D'Angelo: That's wonderful. I think the difference between something being funny and scary is really close. When Carving Man comes down there, we find it really funny. We're laughing at the idea that that's happening to a player. So when we were making it, we were just like, "Is this scary? Is this actually scary to someone?" We worked really hard, and we know because it's pixel art, it's much harder and it's such a small scale, it's much harder to make something seem creepy or scary. But yeah, I mean we're like, "Have we hit this kind of scary thing?" Oh, at the beginning of the game, you get brought up on the stage and it's like, "Oh, people have a public-speaking fear. We should try to get that somewhere in there." And I'm sure most things don't click or whatever, but trying to get as much of that stuff in there as possible. "People are afraid of this kind of thing. We should try to represent it in some way." And I guess whether it comes across as scary or funny is like I hope it's scary, but if it's funny, that's good too. Yeah. And I think the good thing about that is the more you're laughing, the more you're susceptible to being scared because you're open and you're in a joyful mood, so a surprise can really take you off guard. Let's say that Mina is an enormous success and by critical reception, it has been. But let's say the immediate reaction is like, "We demand Mina the Hollower 2." What does the studio do? How receptive are they to pivoting? D'Angelo: I really don't know. I mean, we haven't talked about it, so I'm not sure. But I know everyone wants to make Mina 2. There are things in the game that are alluding to things that we would do in a Mina 2. Even if we made a Mina 2, we might not go with that path, but it's like, "Oh, this would be a really cool idea for Mina 2. We should hint at where it could go." As I was playing, I was thinking, "Well, obviously there's going to be a DLC campaign where you play as Thorne. You're obviously going to play as the villain going around sabotaging the generators. That's going to be the second campaign." D'Angelo: Yeah. We know everyone would love to do it one day. Whether that would be something to do next, I'd be really surprised if people were like, "I want to jump right back into Mina."
GAME INDUSTRY
The general consensus on Asha Sharma's first 100 days as Xbox CEO has been largely positive. She has certainly confounded the fears of early detractors who took one look at her background in the company's Core AI division and decried her appointment to Xbox as a death knell. The primary fear seemed to be that she would turn Microsoft's gaming division into another trojan horse for getting Copilot onto everyone's devices; instead, last month she announced the cancellation of the Copilot project for consoles that had started before she arrived. Read more
The GamesIndustry.biz Summer Party will take place Wednesday July 15, returning once again to Horatio's Bar on Brighton Pier. Read more
John Buckley, head of publishing and communications at Palworld creator Pocketpair, says that big publishers need to get with the times. "The terms they offer and the way they structure their deals have increasingly become irrelevant to what the industry is today." Read more
A new retrospective on Maxis' creature simulation game Spore outlines the operational challenges that shaped its nine-year development cycle. Read more
Harvey Elliott, the CEO of Balatro and Abiotic publisher Playstack, has said the firm's sale to the owner of Fandom and GameSpot will not impact either, telling GamesIndustry.biz that new owner Integrated Media Company (IMC) had committed to maintaining Playstack separately from its media investments. Read more
TOUCH ARCADE
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USA TODAY GAMING
DIGITAL TRENDS
Computex 2026 was packed with AI PCs, monster monitors, gaming handhelds, and wild desktop ideas, but a few products clearly rose above the noise.
The headline iOS 27 features get all the attention, but these seven small changes are the ones quietly making my iPhone better every single day.
The Honor Magic V6 is the most complete large foldable out there. It is the first in the category with both IP68 and IP69 certifications, has the best camera system on any large foldable, and offers battery life that puts most slab phones to shame. The crease and a complicated performacne setup are the only caveats in an otherwise easy recommendation.
Samsung’s next Galaxy Watch Ultra could bring the battery upgrade many users have been waiting for. The Galaxy Watch Ultra 2 is expected to launch in the coming weeks, and a new report suggests it may arrive with a much larger battery than the 2024 and 2025 models. According to SamMobile, the Galaxy Watch Ultra
Nintendo is tightening Switch 2 sales in Japan with a new 50-hour playtime requirement and a one-console-per-account limit, aiming to stop scalpers from buying cheaper Japanese units and reselling them overseas.
BUZZFEED TECH
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